Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Extremely talented warriors who come to the barracks are instead taken to the monasteries of Eltire, where they are learned the secrets of effective fighting and especially defense. After that they are accepted to the council guard and equiped with the best armor available to the Eltirean people.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.
Advances from: | Knight Errant |
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Advances to: | Guardian of the Sun |
Cost: | 28 |
HP: | 58 |
Movement: | 5 |
XP: | 70 |
Level: | 2 |
Alignment: | lawful |
ID | Knight of the Sun |
Abilities: | steadfast |
hammer impact | 9 - 3 melee |
Resistances: | |
---|---|
blade | 20% |
pierce | 0% |
impact | 20% |
fire | 15% |
cold | 10% |
arcane | -10% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | - | 100% |
Cave Wall | - | 100% |
Chasm | - | 100% |
Deep Water | - | 100% |
Forest | - | 100% |
Grassland | - | 100% |
Hills | - | 100% |
Mountains | - | 100% |
Mushroom Grove | - | 100% |
Sand | - | 100% |
Shallow Water | - | 100% |
Snow | - | 100% |
Swamp | - | 100% |
Village | - | 100% |